This game was designed by a team of 5 programmers and 5 artists. It is still in development and we hope to release it in Summer 2016.
All assets used in the game were hand made by our artists and all the code was hand written. We designed this game using the Unreal 4.9 Engine and Blueprints, a graphical programming format.
I was resposible for programming the inventory system, the inventory menu used by the player to view acquired items, the popup tooltips, the firing of animations at correct times, as well as all of the game's persistant state storage, which is
used by level streaming to save aspects of the world to be reloaded when the player returns to an area. Finally, I also programmed the air filters, workbench, and IED to function based on player interaction, the tutorial and introduction levels, and I coded the end game conditions.